Roblox Making EdTech Play?

Issue 97

Roblox, the company that is known for creating the Roblox video game, announced on Monday that it is going to invest $10 million in the development of educational video games for middle school, high school, and college students.

The Roblox video game, which is offered on mobile devices, computers, and Microsoft's Xbox had an average daily user base of 47 million players throughout the third quarter across the three platforms. The game was originally released in 2006 and since then has grown in popularity specifically within the middle school age group.

Since the game’s release, Roblox has always expressed an interest in exploring educational uses for video games. Roblox Chief Executive David Baszucki stated Monday “It’s been a vision since we started the company over 16 years ago to have these types of experiences. We’ve always had that educational background in mind.”

The company has decided to partner with other developers to manufacture three games, one that will teach robotics, one that will deal with space exploration, and one that will deal with computer science. The games will also have third-party assistance in developments such as the Boston Museum of Science.




Source: Bloomberg